Sonic Skunk has launched an update to DuckingSpace, a reverb plugin designed to reduce its reverb level while an incoming signal is present and increase it during gaps in that signal. The update adds macOS support, a new reverb engine, redesigned controls, preset management, and additional ducking and modulation options.
DuckingSpace combines reverb processing with internal ducking, allowing the reverb signal to respond to the input without requiring separate sidechain routing, auxiliary sends, or a compressor. The developer describes the approach as intended for sounds such as vocals and synthesizers, where reverb can remain present between phrases while reducing during active passages.
The update introduces macOS versions in VST3 and AU formats, with support for both Apple Silicon and Intel-based Macs. Windows support remains available.
A redesigned interface includes 100%, 125%, and 150% zoom settings. The plugin now includes 13 factory presets, while a new preset bar allows users to save their own settings. Tooltips have also been added for every control.
Sonic Skunk has added a HALL reverb engine alongside the original algorithm, which is now identified as CLASSIC. The updated version also introduces modulation, designed to add a stereo chorus effect to the reverb signal.
The Diffusion control has been expanded to operate across its full range, moving from more distinct echoes to a smoother reverb wash. A new Sensitivity parameter enables the ducking response to react to quieter input material.
Additional controls include Input and Output level parameters, plus a Dry/Wet control intended to maintain a steady perceived volume while adjusting the processed signal balance. Projects created with earlier versions of DuckingSpace will continue to open in the updated release.
DuckingSpace is free and open source, and is available for Windows and macOS.
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